110 lines
3.1 KiB
C#
110 lines
3.1 KiB
C#
//
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// SkillController.cs
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//
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// Author:
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// Paul Schneider <paul@pschneider.fr>
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//
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// Copyright (c) 2015 GNU GPL
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using Yavsc.Model.Skill;
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using System.Web.Http;
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using Yavsc.Model;
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namespace Yavsc.ApiControllers
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{
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/// <summary>
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/// Skill controller.
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/// </summary>
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public class SkillController : YavscController
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{
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/// <summary>
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/// Create or update the specified Skill.
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/// </summary>
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/// <param name="s">the Skill objet.</param>
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[ValidateAjaxAttribute,Authorize(Roles="Profiler")]
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public long DeclareSkill (SkillEntity s) {
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if (ModelState.IsValid) {
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SkillManager.DeclareSkill (s);
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}
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return s.Id;
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}
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/// <summary>
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/// Declares the user's skill,
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/// This call should be in charge of
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/// the user himself, it's an user
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/// declaration, and as a result,
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/// this only is a declarative caracterisation of
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/// the user's skills.
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/// </summary>
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/// <returns>The skill.</returns>
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/// <param name="dec">Dec.</param>
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[Authorize()]
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public long DeclareUserSkill (UserSkillDeclaration dec) {
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return SkillManager.DeclareUserSkill(dec);
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}
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/// <summary>
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/// Rate the specified user's skill.
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/// A way for an effective client to rate
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/// the service or good he should have got.
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/// This is the king's value
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/// </summary>
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/// <param name="rate">The user skill rating.</param>
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[Authorize()]
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public long RateUserSkill (UserSkillRating rate) {
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return SkillManager.RateUserSkill(User.Identity.Name, rate);
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}
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/// <summary>
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/// Rates the skill.
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/// </summary>
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/// <param name="rate">Skill rating.</param>
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[Authorize()]
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public void RateSkill (SkillRating rate) {
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SkillManager.RateSkill(User.Identity.Name,rate);
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}
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/// <summary>
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/// Finds the skill identifier.
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/// </summary>
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/// <returns>The skill identifier.</returns>
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/// <param name="pattern">Pattern.</param>
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public SkillEntity [] FindSkill (string pattern){
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return SkillManager.FindSkill(pattern);
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}
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/// <summary>
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/// Finds the performer.
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/// </summary>
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/// <returns>The performer.</returns>
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/// <param name="skillIds">Skill identifiers.</param>
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public string [] FindPerformer (long []skillIds){
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return SkillManager.FindPerformer(skillIds);
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}
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/// <summary>
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/// Deletes the skill.
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/// </summary>
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/// <param name="skillId">Skill identifier.</param>
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[Authorize(Roles="Moderator")]
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public void DeleteSkill (long skillId)
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{
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SkillManager.DeleteSkill (skillId);
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}
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}
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}
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