yavsc/yavscModel/WorkFlow/Automate.cs

132 lines
3.7 KiB
C#

//
// Automate.cs
//
// Author:
// Paul Schneider <paulschneider@free.fr>
//
// Copyright (c) 2015 Paul Schneider
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Collections.Generic;
namespace Yavsc.Model.WorkFlow
{
/// <summary>
/// Automate.
/// </summary>
public class Automate<TState,TLetter>
{
/// <summary>
/// Initializes a new instance of the Automate class.
/// </summary>
public Automate ()
{
}
private Dictionary<TState,Dictionary<TLetter,TState>> transitions =
new Dictionary<TState,Dictionary<TLetter,TState>>();
private List<TLetter> letters = new List<TLetter>();
private List<TState> states = new List<TState>();
/// <summary>
/// Gets or sets the state.
/// </summary>
/// <value>The state.</value>
public TState State { get; set; }
/// <summary>
/// Gets or sets the starting state.
/// </summary>
/// <value>The state.</value>
public TState StartingState { get; set; }
/// <summary>
/// Adds the transition.
/// </summary>
/// <param name="start">Start.</param>
/// <param name="end">End.</param>
/// <param name="letter">Letter.</param>
public virtual void AddTransition(
TState start,
TState end,
TLetter letter)
{
if (!states.Contains (start))
states.Add (start);
if (!states.Contains (end))
states.Add (end);
if (!letters.Contains (letter))
letters.Add (letter);
Dictionary<TLetter,TState> node = null;
if (!transitions.ContainsKey(start))
transitions.Add(
start,
node =
new Dictionary<TLetter,TState> ());
else node = transitions [start];
if (node.ContainsKey (letter))
throw new NotImplementedException ("Automates indéterministes");
node.Add(letter, end);
}
/// <summary>
/// Move this instance according the specified eventId.
/// </summary>
/// <param name="eventId">Event identifier.</param>
public void Aggregate(TLetter eventId)
{
if (State == null)
throw new InvalidOperationException ("Set the current state or reset the automate before");
Dictionary<TLetter,TState> node = transitions [State];
if (node == null) // no transition found from this state
// it is final.
throw new FinalStateException();
TState nextState = node [eventId];
if (nextState == null) // no transition found for this event
throw new InvalidLetterException(eventId);
State = nextState;
}
/// <summary>
/// Reset the state of this automate to the starting state
/// </summary>
public void Reset()
{
State = StartingState;
}
/// <summary>
/// Clear all valid transitions from this automate,
/// reset all of its properties
/// </summary>
public void FactoryReset() {
State = default(TState);
StartingState = default(TState);
letters.Clear ();
transitions.Clear ();
}
/// <summary>
/// Determines whether this instance is in final state.
/// </summary>
/// <returns><c>true</c> if this instance is in final state; otherwise, <c>false</c>.</returns>
public bool IsInFinalState()
{
return !transitions.ContainsKey(this.State);
}
}
}