yavsc/yavscModel/Skill/SkillManager.cs

131 lines
3.8 KiB
C#

//
// SkillManager.cs
//
// Author:
// Paul Schneider <paul@pschneider.fr>
//
// Copyright (c) 2015 GNU GPL
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Configuration;
using System.Reflection;
using System.Configuration.Provider;
using Yavsc.Model.FrontOffice;
namespace Yavsc.Model.Skill
{
/// <summary>
/// Skill manager.
/// </summary>
public static class SkillManager
{
private static SkillProvider provider = null;
/// <summary>
/// Gets the provider.
/// </summary>
/// <value>The provider.</value>
private static SkillProvider DefaultProvider {
get {
if (provider == null)
provider = ManagerHelper.CreateDefaultProvider<SkillProvider>
("system.web/skillProviders");
return provider;
}
}
/// <summary>
/// Create or modifies the specified skill.
/// </summary>
/// <param name="skill">the skill.</param>
public static long DeclareSkill(SkillEntity skill) {
DefaultProvider.Declare(skill);
return skill.Id;
}
/// <summary>
/// Declares the skill.
/// </summary>
/// <returns>The skill.</returns>
/// <param name="dec">Dec.</param>
public static long DeclareUserSkill(UserSkillDeclaration dec) {
return DefaultProvider.Declare(dec);
}
/// <summary>
/// Rates the user skill.
/// </summary>
/// <returns>The user skill.</returns>
/// <param name="username">Username.</param>
/// <param name="userSkill">User skill.</param>
public static long RateUserSkill(string username, UserSkillRating userSkill) {
return DefaultProvider.Rate(userSkill);
}
/// <summary>
/// Rates the skill.
/// </summary>
/// <param name="username">Username.</param>
/// <param name="skill">Skill.</param>
public static void RateSkill(string username, AuthentificatedSkillRating skill) {
DefaultProvider.Rate(skill);
}
/// <summary>
/// Finds the skills.
/// </summary>
/// <returns>The skill identifier.</returns>
/// <param name="pattern">Pattern.</param>
/// <param name="MEACode">code APE.</param>
public static SkillEntity [] FindSkill(string pattern, string MEACode=null){
return DefaultProvider.FindSkill(pattern, MEACode);
}
/// <summary>
/// Finds the performer.
/// </summary>
/// <returns>The performer.</returns>
/// <param name="MEACode">MEA Code.</param>
/// <param name="skills">skills.</param>
public static string [] FindPerformer(string MEACode, SkillRating [] skills) {
return DefaultProvider.FindPerformer(MEACode, skills);
}
/// <summary>
/// Deletes the skill.
/// </summary>
/// <param name="skillId">Skill identifier.</param>
public static void DeleteSkill (long skillId)
{
DefaultProvider.DeleteSkill (skillId);
}
/// <summary>
/// Deletes the user skill.
/// </summary>
/// <param name="skillId">Skill identifier.</param>
public static void DeleteUserSkill (long skillId)
{
DefaultProvider.DeleteUserSkill (skillId);
}
/// <summary>
/// Gets the user skills.
/// </summary>
/// <returns>The user skills.</returns>
/// <param name="userName">User name.</param>
public static PerformerProfile GetUserSkills(string userName)
{
return DefaultProvider.GetUserSkills (userName);
}
}
}